May
24
2009 Posted 1:30 pm
Hello!
Check out a demo of Yogurt3D at www.yogurt3d.com.
Yogurtistan will be based on Yogurt3D engine. Furthermore, it is:
“a brand new 3D Flash engine that works inside your browser via Adobe Flash Player. Yogurt3D’s core part, SwiftGL, is open-source and compatible with OpenGL. This means developers who already program in OpenGL can easily develop 3D Flash games and applications. They can easily transform their old OpenGL codes into SwiftGL and run their existing games in Adobe Flash.”
That’s it.
Cheers.
Feb
25
2009 Posted 1:39 pm
Adobe guys looks confused of their products’ future. They seem to take the iPhone situation very seriously (The recent news that Flash support for iPhone doesn’t happen yet). My understanding was, either there is not a good leadership in Adobe about the future of their products, most importantly Flash, or the evangelist guys were distracted for some other reason, were afraid of losing their jobs, something personal or whatever.
Chief Flash evangelist, Mike Chambers of Adobe agreed with me on the fact that Flash AS 3.0 adoption rate is very low and this has to be overcome soon. (Some background: Flash is very widely used by developers and designers around the world. However, with Action Script 2.0 (AS 2), it was more like a script tool than a real programming language).
With the introduction of AS 3, there is a very serious tool for programmers. You can develop very solid and stable applications, games and the like with AS 3, a Java like object oriented language. The typical Flash developer guy is not a rigorous programmer and have difficulty understanding object oriented coding. The conference was full of talks on how to convert these AS2 heads to AS3 style programming.
So, Adobe is having a dual problem:
1- Not to lose its horde of loyal designers and developers,
2- Change the Flash image from shiny but amateur graphics tool to a professional web development platform, where coders from engineering schools will grab and use with ease.
Mike is aware of this situation, from what he said in our 10 minutes dialog. Although nothing explicitly said about the first problem, it is obvious that losing the loyal Flashers will be a serious problem for Adobe.
From Adobe’s perspective then, a good option will be to find tools and toys for the serious coders to lure them into using AS3 and Flash. Application pogrammers, game programmers, entertainment people, virtual worlds people, you name it.
To have a 3D engine with OpenGL compatibility is a very important first step for serious game programmers. I have to add something though: Adobe does not support any graphics hardware. But this is also a good thing, since to deliver a game to a PC with 3D graphics card is a huge task and is not possible for any small studio with budgets less than millions. To support many cards, many operating systems and CPUs necessitates at least 10-20 programmers just to keep one game stable on all of these.
So imho, Adobe should do a serious gamer and app coder evangelism, using tools that can work with Flash AS3 (How to do it? There is a good tutorial on this, a book called “Renegades of the Empire by Michael Drummond). And they should start to do this very fast. They should also get top content developers and cool content and convert them to Flash 10.
Where are we in all of this?
1- Our 3D engine development is at a relatively early stage. But we have a very solid vision of where we want the engine to go.
2- Yogurtistan VW should continue to be developed in parallel using our own 3D engine.
3- We should talk with relevant people in the US about these issues.
Thinking in the same lines of Adobe seems natural to me since the future of Flash is also our future. If Adobe listens to us, we can tell what is best for them, by explaining the logic behind our thinking. Maybe Yogurt as a company can be a voluntary (or paid) evangelist for them in the short run.
Feb
11
2009 Posted 11:58 am

Hello.
We will be exhibiting Yogurtistan at the Engage! Expo this March in New York City. Last 4 Months we have been busy developing our 3D Flash Engine an it is almost ready!
Come and visit us while we are in New York and have a chance to get a sneak peek before everyone else. Remember, last September at the VWExpo in Los Angeles Yogurtistan was one of the top three picks of Wagner James Au.
Expect to be surprised!
Jan
22
2009 Posted 2:09 pm
We will be participating at The Web Programmers Conference for a brief talk on our 3D Flash engine. The Web Programmers Conference will take place on 24 January 2009 in Süleyman Demirel Kültür Merkezi / ITU Ayazaga Kampüsü, Istanbul.
Oct
17
2008 Posted 8:43 pm
Hello everyone,
Yesterday, we have launched our private beta test. If you want to see our innovative 3D work, visit our homepage and apply for a beta account.

Also our CEO Cemil Turun will be speaking at Virtual Worlds London conference on 21 October, Tuesday, at 10.00AM. It will be about:
Lessons Learned from Around The World
“From Asia to Eastern Europe virtual worlds are seeing rapid adoption. Learn from industry experts from around the globe on how different world regions are putting virtual worlds to use.”
Sep
15
2008 Posted 1:43 pm

We will be exhibiting Yogurtistan at the Virtual Worlds Forum in London, during 6-7 October. Our booth no is 10.
Don’t miss this European premiere of Yogurtistan!
Sep
11
2008 Posted 6:28 pm
Wagner James Au selected Yogurtistan as one of the top three picks from the Virtual Worlds Expo, held in Los Angeles during 3-4 September.
Here is the link:
http://gigaom.com/2008/09/08/my-top-3-virtual-world-conf-picks/
hyzaar effects side of
check it out! one legged women
Aug
19
2008 Posted 12:46 pm
When you hear somebody is working on a virtual world in 3D Flash, you might suggest how it could have been done.
Here are some suggestions:
1- A team may have produced 3D avatar models and then they render them in-house and store rendered animations in Flash movies. Every time a body is walking inside a virtual world then that means you are looking at a pre-rendered body walking towards diferent directions.
The limitation with this method is that you can not use unlimited number of avatars. Also your avatars are not really made outside your office, rather they are avatars created and modeled by your 3D modeler and animated by your in-house animator.
This is the method followed by some new virtual world start-ups. You are asked to create original faces for your avatars, but your avatar can only have limited walking and sitting animations. These faces are then attached to the various avatar bodies of your choice. However this is also not exactly the 3D that we will discuss here, since there is no way somebody else can model and animate her character inside your world.
2- A team may have produced 3D avatar models and they render them in real-time inside Flash using a 3D render engine supported by Adobe Flash player. These engines, like Papervision or Sandy are open source undertakings by great teams of people and are really getting better and better every day. These engines are coded using Action Script and are native to the Flash player session.
Using Papervision or a similar engine results in real-time 3D avatars but limited with your PCʼs CPU power. Our tests show that a decent PC can display only three-four avatars of medium complexity, that is 2000 polygons or so per avatar.
So in a virtual world setting, you can not really display ten or fifteen avatars in the same room (on the same screen) by rendering them in real-time using Papervision or Sandy engine.
There are various 3D examples made with Papervision engine and shows abilites of 3D models and animations in Flash, but so far we have not seen a multi-avatar real-time rendering virtual world.
3- A team may have produced 3D avatar models and they render them in real-time in Flash. Yet they get away with doing that for multiple avatars, 10-15 of them on the same screen. What is more: They can have as many 3D avatars as they like, be it originating from a user or made in-house, all of these avatars can be displayed with animation.
Additionally, any user will be able to model and animate her avatar, letʼs say in Softimage XSI (a popular animation tool) and then be able to export using a tool supplied by the team, and immediately see her avatar come alive inside the virtual world, in 3D Flash.
And, by the way, you can import and use other peopleʼs animations for your avatar too!
This is what Yogurtistan team is trying to achieve and I believe will be able to demonstrate at the Virtual Worlds Expo in Los Angeles early September, 2008.